Archive for 2020
Unscripted is finally here!
Written December 17, 2020
The full game of Unscripted has finally arrived.
Captain's Devlog: September-October 2020
Written October 18, 2020
I discuss the latest changes with Unscripted, including a brand new changelog format and distribution options.
Captain's Devlog: July-August 2020
Written August 22, 2020
I discuss the latest changes with Unscripted, including a brand new changelog format and distribution options.
Captain's Devlog: May-June 2020
Written June 15, 2020
I discuss the latest changes in the development builds of Unscripted and outline what's been happening.
v1.2.3 has been released, and a new issue tracker!
Written May 15, 2020
I've pushed out a new update to the extended demo (v1.2.3) and have migrated new issues to GitHub.
v1.2.0 (Extended Demo) is here!
Written April 25, 2020
The extended demo release is finally here! This post covers the major notes about this release.
Captain's Devlog: March-April 2020
Written April 02, 2020
It's been a while since any activity regarding Unscripted has been published. This post will cover what's been going on behind the scenes.
Releasing a hotfix for v1.1.0-demo1
Written January 31, 2020
I'm releasing a quick (but important) hotfix of the feature update for the Unscripted Demo feature update (v1.1.0-demo1).
First feature update for Unscripted Demo
Written January 27, 2020
I've released a new feature update for the Unscripted demo (v1.1.0-demo1) that brings some new improvements.
Releasing the distribution tools
Written January 04, 2020
Today, the tools used to make the Mac versions of Unscripted possible have been released.