Archive for 2020

Unscripted is finally here!

Written December 17, 2020

The full game of Unscripted has finally arrived.

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Captain's Devlog: September-October 2020

Written October 18, 2020

I discuss the latest changes with Unscripted, including a brand new changelog format and distribution options.

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Captain's Devlog: July-August 2020

Written August 22, 2020

I discuss the latest changes with Unscripted, including a brand new changelog format and distribution options.

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Captain's Devlog: May-June 2020

Written June 15, 2020

I discuss the latest changes in the development builds of Unscripted and outline what's been happening.

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v1.2.3 has been released, and a new issue tracker!

Written May 15, 2020

I've pushed out a new update to the extended demo (v1.2.3) and have migrated new issues to GitHub.

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v1.2.0 (Extended Demo) is here!

Written April 25, 2020

The extended demo release is finally here! This post covers the major notes about this release.

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Captain's Devlog: March-April 2020

Written April 02, 2020

It's been a while since any activity regarding Unscripted has been published. This post will cover what's been going on behind the scenes.

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Releasing a hotfix for v1.1.0-demo1

Written January 31, 2020

I'm releasing a quick (but important) hotfix of the feature update for the Unscripted Demo feature update (v1.1.0-demo1).

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First feature update for Unscripted Demo

Written January 27, 2020

I've released a new feature update for the Unscripted demo (v1.1.0-demo1) that brings some new improvements.

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Releasing the distribution tools

Written January 04, 2020

Today, the tools used to make the Mac versions of Unscripted possible have been released.

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